Star Citizen to Revise Master Modes with New Speed Options

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Cloud Imperium Games (CIG) has confirmed that significant changes are coming to Star Citizen's controversial master modes system, which was introduced earlier this year.

Cloud Imperium Games (CIG) has confirmed that significant changes are coming to Star Citizen's controversial master modes system, which was introduced earlier this year. The system, designed to enhance spaceflight and combat mechanics, has sparked mixed reactions from the playerbase, leading CIG to announce a series of larger adjustments aimed at improving the experience.

The master modes system was designed to give players more control over their ship's speed, with the introduction of different modes for navigation and combat. However, its reception has been far from universal. In response to player feedback, CIG has acknowledged that the system was never intended to be finalized upon release, and further revisions were always part of the plan.

One of the most significant changes announced is the introduction of Quantum Boost, a new speed mode that will allow players to travel at speeds up to one-tenth of faster-than-light (FTL) travel. This new mode is aimed at reducing the time spent traveling between missions or points of interest (POIs), allowing players to focus more on gameplay rather than long travel sequences. While the speed boost is a welcome change for many, it comes with a trade-off: players will need to disable their ship’s shields in order to engage the Quantum Boost mode, leaving them vulnerable to attack. However, players can still use their weapons during Quantum Boost, which could offer some defensive options in combat.

In addition to Quantum Boost, CIG plans to normalize space combat mode (SCM) speeds across all ships. Currently, each ship has its own unique SCM speed, which can create inconsistencies during combat. Normalizing these speeds should make space combat feel more uniform across different ships, but players will eventually be able to customize their ships’ performance. Once ship crafting is fully integrated into the game, players will be able to modify their ships’ thrusters and chassis to improve combat speed, offering more personalized options for those looking to optimize their ships for battle.

Though these adjustments are promising, CIG has yet to provide an exact timeline for when they will be implemented. The addition of Quantum Boost and the normalization of SCM speeds are part of the ongoing development process of Star Citizen, which remains in active alpha. The studio has also hinted at future updates regarding ship crafting and additional gameplay features that will continue to evolve the game.

Despite these changes, Star Citizen continues to struggle with balancing innovation and stability. While the master modes system has generated excitement for some, it has also led to confusion and frustration for others. As CIG moves forward with its plans for Star Citizen, it will need to navigate these challenges carefully to maintain player support and keep the game on track toward its long-term goals.

For now, fans of Star Citizen will need to wait for further updates, hoping that the planned changes to the master modes system will improve the overall experience and bring some much-needed refinement to the game’s complex flight mechanics.

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